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575 Gothorita

Frisk
The Pokémon can check a foe's held item

Dream World: Shadow-tag
Prevents the foe from escaping
DataResource

  Min-MinMaxMax+
HP:
60
-- 261 324--
Attack:
45
86113 189207
Defense:
70
131158 239262
Special Attack:
75
140167 249273
Special Defense:
85
158185 269295
Speed:
55
104131 209229

Info

SpeciesThe Manipulate Pokémon
TranslationKanji: ゴチミル
French: Mesmérella
German: Hypnomorba
Gender Ratio : 25%
: 75%
Types

Flavor

Generation: V | IV |III | II | I
Black : They use hypnosis to control people and Pok émon. Tales of Gothorita leading people astray are told in every corner.
White : Starlight is the source of their power. At night, they mark star positions by using psychic power to float stones.

Natural Info

Potential Mates
Height WeightStepsHabitatShape
0.7 meter(s)18 kilogram(s)5355 / 2550
ColorGrowth SpeedFootprint
Purplemedium slow
Base HappinessBase ExperienceEV Yield
701372 - Special Defense

Type Efficacy

1x ½x 1x 1x 1x 1x 2x 2x 1x 1x 1x 1x 1x ½x 1x 1x 2x

Family


gothita
Level 32
gothorita
Level 41
gothitelle

Moves


-- PoundThe target is physically pounded with a long tail or a foreleg, etc.
-- Fake TearsThe user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
-- TickleThe user tickles the target into laughing, reducing its Attack and Defense stats.
-- ConfusionThe target is hit by a weak telekinetic force. It may also leave the target confused.
3 ConfusionThe target is hit by a weak telekinetic force. It may also leave the target confused.
7 TickleThe user tickles the target into laughing, reducing its Attack and Defense stats.
10 Fake TearsThe user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
14 DoubleslapThe target is slapped repeatedly, back and forth, two to five times in a row.
16 PsybeamThe target is attacked with a peculiar ray. It may also cause confusion.
19 EmbargoIt prevents the target from using its held item. Its Trainer is also prevented from using items on it.
24 Faint AttackThe user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
25 PsyshockThe user materializes an odd psychic wave to attack the target. This attack does physical damage.
28 FlatterFlattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
31 Future SightTwo turns after this move is used, a hunk of psychic energy attacks the target.
34 Heal BlockFor five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
39 PsychicThe target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
43 TelekinesisThe user makes the target float with its psychic power. The target is easier to hit for three turns.
50 CharmThe user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
53 Magic RoomThe user creates a bizarre area in which Pokémon's held items lose their effects for five turns.

TM03PsyshockThe user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04Calm MindThe user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06ToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden PowerA unique attack that varies in type and intensity depending on the Pokémon using it.
TM12TauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
TM16Light ScreenA wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17ProtectIt enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19TelekinesisThe user makes the target float with its psychic power. The target is easier to hit for three turns.
TM20SafeguardThe user creates a protective field that prevents status problems for five turns.
TM21FrustrationA full-power attack that grows more powerful the less the user likes its Trainer.
TM24ThunderboltA strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM27ReturnA full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicThe target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30Shadow BallThe user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32Double TeamBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33ReflectA wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM39Rock TombBoulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM41TormentThe user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42FacadeAn attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44RestThe user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45AttractIf it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46ThiefThe user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48RoundThe user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53Energy BallThe user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM56FlingThe user flings its held item at the target to attack. Its power and effects depend on the item.
TM57Charge BeamThe user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM63EmbargoIt prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM66PaybackIf the user moves after the target, this attack's power will be doubled.
TM70FlashThe user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73Thunder WaveA weak electric charge is launched at the target. It causes paralysis if it hits.
TM77Psych UpThe user hypnotizes itself into copying any stat change made by the target.
TM80Rock SlideLarge boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM85Dream EaterThe user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86Grass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87SwaggerThe user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90SubstituteThe user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.

Mean LookThe user pins the target with a dark, arresting look. The target becomes unable to flee.
Mirror CoatA retaliation move that counters any special attack, inflicting double the damage taken.
UproarThe user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Miracle EyeEnables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
Dark PulseThe user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
CaptivateIf it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Other PokeDexes

Affiliates

Floatzel.net Swalot's Ave Pokémon Desert Shadow PokéReview Altered Origin Studio-Revolution.net Poképlace Reborn Takharii's Stuff

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