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442 Spiritomb

Pressure
The Pokémon raises the foe's PP usage

Dream World: Infiltrator
Passes through the foe's barrier and strikes
DataResource

  Min-MinMaxMax+
HP:
50
-- 241 304--
Attack:
92
170198 283311
Defense:
108
199227 315346
Special Attack:
92
170198 283311
Special Defense:
108
199227 315346
Speed:
35
6895 169185

Info

SpeciesThe Forbidden Pokémon
TranslationKanji: ミカルゲ
Romaji: Mikaruge
Korean: 화강돌
Mandarin: 花岩怪
French: Spiritomb
German: Kryppuk
Gender Ratio : 50%
: 50%
Types

Flavor

Generation: V | IV | III | II | I
Diamond : A Pok émon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.
Pearl : It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago.
Platinum : Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.
HeartGold : It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief.
SoulSilver : It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief.
Black : Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.
White : Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.

Natural Info

Potential Mates
Height WeightStepsHabitatShape
1 meter(s)108 kilogram(s)7905 / 3825
ColorGrowth SpeedFootprint
Purplemedium
Base HappinessBase ExperienceEV Yield
701681 - Defense
1 - Special Defense

Type Efficacy

0x 0x 1x ½x 1x 1x 1x 1x 1x 1x 1x 1x 1x 0x 1x 1x 1x

Family


spiritomb

Moves


-- PursuitAn attack move that inflicts double damage if used on a target that is switching out of battle.
-- Confuse RayThe target is exposed to a sinister ray that triggers confusion.
-- Shadow SneakThe user extends its shadow and attacks the target from behind. This move always goes first.
-- CurseA move that works differently for the Ghost type than for all other types.
-- SpiteThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
7 Faint AttackThe user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
13 HypnosisThe user employs hypnotic suggestion to make the target fall into a deep sleep.
19 Dream EaterThe user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
25 Ominous WindThe user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
31 Sucker PunchThis move enables the user to attack first. It fails if the target is not readying an attack, however.
37 Nasty PlotThe user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
43 MementoThe user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
49 Dark PulseThe user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

TM04Calm MindThe user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06ToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden PowerA unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayThe user intensifies the sun for five turns, powering up Fire-type moves.
TM12TauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
TM15Hyper BeamThe target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17ProtectIt enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19TelekinesisThe user makes the target float with its psychic power. The target is easier to hit for three turns.
TM21FrustrationA full-power attack that grows more powerful the less the user likes its Trainer.
TM27ReturnA full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicThe target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30Shadow BallThe user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32Double TeamBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39Rock TombBoulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM41TormentThe user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42FacadeAn attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44RestThe user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45AttractIf it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46ThiefThe user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48RoundThe user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM60QuashThe user suppresses the target and makes its move go last.
TM61Will O WispThe user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM63EmbargoIt prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM67RetaliateThe user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68Giga ImpactThe user charges at the target using every bit of its power. The user must rest on the next turn.
TM70FlashThe user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM77Psych UpThe user hypnotizes itself into copying any stat change made by the target.
TM85Dream EaterThe user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87SwaggerThe user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90SubstituteThe user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM95SnarlThe user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.

SmokescreenThe user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
NightmareA sleeping target sees a nightmare that inflicts some damage every turn.
Destiny BondWhen this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Pain SplitThe user adds its HP to the target's HP, then equally shares the combined HP with the target.
ImprisonIf the opponents know any move also known by the user, the opponents are prevented from using it.
GrudgeIf the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Shadow SneakThe user extends its shadow and attacks the target from behind. This move always goes first.
CaptivateIf it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Other PokeDexes

Affiliates

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