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577 Solosis

Overcoat
Protects the Pokémon from damage from weather

Magic-guard
The Pokémon only takes damage from attacks

Dream World: Regenerator
Restores a little HP when withdrawn from battle
DataResource

  Min-MinMaxMax+
HP:
45
-- 231 294--
Attack:
30
5986 159174
Defense:
40
77104 179196
Special Attack:
105
194221 309339
Special Defense:
50
95122 199218
Speed:
20
4168 139152

Info

SpeciesThe Cell Pokémon
TranslationKanji: ユニラン
French: Nucléos
German: Monozyto
Gender Ratio : 50%
: 50%
Types

Flavor

Generation: V | IV |III | II | I
Black : They drive away attackers by unleashing psychic power. They can use telepathy to talk with others.
White : Because their bodies are enveloped in a special liquid, they can survive in any environment.

Natural Info

Potential Mates
Height WeightStepsHabitatShape
0.3 meter(s)1 kilogram(s)5355 / 2550
ColorGrowth SpeedFootprint
Greenmedium slow
Base HappinessBase ExperienceEV Yield
70581 - Special Attack

Type Efficacy

1x ½x 1x 1x 1x 1x 2x 2x 1x 1x 1x 1x 1x ½x 1x 1x 2x

Family


solosis
Level 32
duosion
Level 41
reuniclus

Moves


-- PsywaveThe target is attacked with an odd psychic wave. The attack varies in intensity.
3 ReflectA wondrous wall of light is put up to suppress damage from physical attacks for five turns.
7 RolloutThe user continually rolls into the target over five turns. It becomes stronger each time it hits.
10 SnatchThe user steals the effects of any healing or stat-changing move the opponent attempts to use.
14 Hidden PowerA unique attack that varies in type and intensity depending on the Pokémon using it.
16 Light ScreenA wondrous wall of light is put up to suppress damage from special attacks for five turns.
19 CharmThe user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
24 RecoverRestoring its own cells, the user restores its own HP by half of its max HP.
25 PsyshockThe user materializes an odd psychic wave to attack the target. This attack does physical damage.
28 EndeavorAn attack move that cuts down the target's HP to equal the user's HP.
31 Future SightTwo turns after this move is used, a hunk of psychic energy attacks the target.
33 Pain SplitThe user adds its HP to the target's HP, then equally shares the combined HP with the target.
37 PsychicThe target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
40 Skill SwapThe user employs its psychic power to exchange Abilities with the target.
46 Heal BlockFor five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
48 Wonder RoomThe user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

TM03PsyshockThe user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04Calm MindThe user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06ToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden PowerA unique attack that varies in type and intensity depending on the Pokémon using it.
TM16Light ScreenA wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17ProtectIt enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19TelekinesisThe user makes the target float with its psychic power. The target is easier to hit for three turns.
TM20SafeguardThe user creates a protective field that prevents status problems for five turns.
TM21FrustrationA full-power attack that grows more powerful the less the user likes its Trainer.
TM25ThunderA wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27ReturnA full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicThe target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30Shadow BallThe user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32Double TeamBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33ReflectA wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM39Rock TombBoulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42FacadeAn attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44RestThe user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45AttractIf it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48RoundThe user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53Energy BallThe user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM63EmbargoIt prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM64ExplosionThe user explodes to inflict damage on those around it. The user faints upon using this move.
TM70FlashThe user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73Thunder WaveA weak electric charge is launched at the target. It causes paralysis if it hits.
TM74Gyro BallThe user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM77Psych UpThe user hypnotizes itself into copying any stat change made by the target.
TM80Rock SlideLarge boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM85Dream EaterThe user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87SwaggerThe user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90SubstituteThe user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91Flash CannonThe user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM92Trick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.

Night ShadeThe user makes the target see a frightening mirage. It inflicts damage matching the user's level.
Confuse RayThe target is exposed to a sinister ray that triggers confusion.
Acid ArmorThe user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
TrickThe user catches the target off guard and swaps its held item with its own.
ImprisonIf the opponents know any move also known by the user, the opponents are prevented from using it.
Secret PowerThe user attacks the target with a secret power. Its added effects vary depending on the user's environment.
AstonishThe user attacks the target while shouting in a startling fashion. It may also make the target flinch.

Other PokeDexes

Affiliates

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