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218 Slugma

Magma-armor
Prevents the Pokémon from becoming frozen

Flame-body
Contact with the Pokémon may burn the attacker

Dream World: Weak-armor
Physical attacks lower Defense and raise Speed
DataResource

  Min-MinMaxMax+
HP:
40
-- 221 284--
Attack:
40
77104 179196
Defense:
40
77104 179196
Special Attack:
70
131158 239262
Special Defense:
40
77104 179196
Speed:
20
4168 139152

Info

SpeciesThe Lava Pokémon
TranslationKanji: マグマッグ
Romaji: Magmag
Korean: 마그마그
Mandarin: 熔岩蟲
French: Limagma
German: Schneckmag
Gender Ratio : 50%
: 50%
Types

Flavor

Generation: V | IV | III | II | I
Gold : It never sleeps. It has to keep moving because if it stopped, its magma body would cool and harden.
Silver : A common sight in volcanic areas, it slowly slithers around in a con­ stant search for warm places.
Crystal : These group to­ gether in areas that are hotter than normal. If it cools off, its skin hardens.
Ruby : Molten magma courses throughout SLUGMA’s circulatory system. If this POK éMON is chilled, the magma cools and hardens. Its body turns brittle and chunks fall off, reducing its size.
Sapphire : SLUGMA does not have any blood in its body. Instead, intensely hot magma circulates throughout this POK éMON’s body, carrying essential nutrients and oxygen to its organs.
Emerald : It is a species of POK éMON that lives in volcanic areas. If its body cools, its skin hardens and immobilizes it. To avoid that, it sleeps near magma.
FireRed : A common sight in volcanic areas, it slowly slithers around in a constant search for warm places.
LeafGreen : It never sleeps. It has to keep moving because if it stopped, its magma body would cool and harden.
Diamond : Its body is made of magma. If it doesn’t keep moving, its body will cool and harden.
Pearl : Its body is made of magma. If it doesn’t keep moving, its body will cool and harden.
Platinum : Its body is made of magma. If it doesn’t keep moving, its body will cool and harden.
HeartGold : It never sleeps. It has to keep moving because if it stopped, its magma body would cool and harden.
SoulSilver : A common sight in volcanic areas, it slowly slithers around in a constant search for warm places.
Black : Its body is made of magma. If it doesn't keep moving, its body will cool and harden.
White : Its body is made of magma. If it doesn't keep moving, its body will cool and harden.

Natural Info

Potential Mates
Height WeightStepsHabitatShape
0.7 meter(s)35 kilogram(s)5355 / 2550
ColorGrowth SpeedFootprint
Redmedium
Base HappinessBase ExperienceEV Yield
70781 - Special Attack

Type Efficacy

1x 1x 1x 1x 2x 2x ½x 1x ½x ½x 2x ½x 1x 1x ½x 1x 1x

Family


slugma
Level 38
magcargo

Moves


-- YawnThe user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
-- SmogThe target is attacked with a discharge of filthy gases. It may also poison the target.
5 EmberThe target is attacked with small flames. It may also leave the target with a burn.
10 Rock ThrowThe user picks up and throws a small rock at the target to attack.
14 HardenThe user stiffens all the muscles in its body to raise its Defense stat.
19 RecoverRestoring its own cells, the user restores its own HP by half of its max HP.
23 Flame BurstThe user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
28 AncientpowerThe user attacks with a prehistoric power. It may also raise all the user's stats at once.
32 AmnesiaThe user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
37 Lava PlumeAn inferno of scarlet flames torches everything around the user. It may leave targets with a burn.
41 Rock SlideLarge boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
46 Body SlamThe user drops onto the target with its full body weight. It may also leave the target with paralysis.
50 FlamethrowerThe target is scorched with an intense blast of fire. It may also leave the target with a burn.
55 Earth PowerThe user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.

TM06ToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden PowerA unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayThe user intensifies the sun for five turns, powering up Fire-type moves.
TM16Light ScreenA wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17ProtectIt enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21FrustrationA full-power attack that grows more powerful the less the user likes its Trainer.
TM27ReturnA full-power attack that grows more powerful the more the user likes its Trainer.
TM32Double TeamBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33ReflectA wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM35FlamethrowerThe target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM38Fire BlastThe target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39Rock TombBoulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42FacadeAn attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM43Flame ChargeThe user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
TM44RestThe user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45AttractIf it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48RoundThe user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM50OverheatThe user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
TM59IncinerateThe user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
TM61Will O WispThe user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM80Rock SlideLarge boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM87SwaggerThe user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90SubstituteThe user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94Rock SmashThe user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.

SmokescreenThe user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
Acid ArmorThe user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
CurseA move that works differently for the Ghost type than for all other types.
RolloutThe user continually rolls into the target over five turns. It becomes stronger each time it hits.
StockpileThe user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
Spit UpThe power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
SwallowThe power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Heat WaveThe user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
MementoThe user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
Earth PowerThe user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
InfernoThe user attacks by engulfing the target in an intense fire. It leaves the target with a burn.

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