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353 Shuppet

Insomnia
Prevents the Pokémon from falling asleep

Frisk
The Pokémon can check a foe's held item

Dream World: Cursed-body
May disable a move used on the Pokémon
DataResource

  Min-MinMaxMax+
HP:
44
-- 229 292--
Attack:
75
140167 249273
Defense:
35
6895 169185
Special Attack:
63
118146 225247
Special Defense:
33
6492 165181
Speed:
45
86113 189207

Info

SpeciesThe Puppet Pokémon
TranslationKanji: カゲボウズ
Romaji: Kagebouzu
Korean: 어둠대신
Mandarin: 怨影娃娃
French: Polichombr
German: Shuppet
Gender Ratio : 50%
: 50%
Types

Flavor

Generation: V | IV | III | II | I
Ruby : SHUPPET is attracted by feelings of jealousy and vindictiveness. If someone develops strong feelings of vengeance, this POK éMON will appear in a swarm and line up beneath the eaves of that person’s home.
Sapphire : SHUPPET grows by feeding on dark emotions, such as vengefulness and envy, in the hearts of people. It roams through cities in search of grudges that taint people.
Emerald : This POK éMON roams about deep in the night seeking such negative emotions as grudges and envy. It retreats to its nest when the sun begins to rise.
FireRed : It loves to feed on feelings like envy and malice. Its upright horn catches the emotions of people.
LeafGreen : It loves to feed on feelings like envy and malice. Its upright horn catches the emotions of people.
Diamond : It loves vengeful emotions and hangs in rows under the eaves of houses where vengeful people live.
Pearl : It loves vengeful emotions and hangs in rows under the eaves of houses where vengeful people live.
Platinum : It loves vengeful emotions and hangs in rows under the eaves of houses where vengeful people live.
HeartGold : It uses its horn to feed on envy and malice, or so it’s said. It’s very active at night.
SoulSilver : It uses its horn to feed on envy and malice, or so it’s said. It’s very active at night.
Black : It loves vengeful emotions and hangs in rows under the eaves of houses where vengeful people live.
White : It loves vengeful emotions and hangs in rows under the eaves of houses where vengeful people live.

Natural Info

Potential Mates
Height WeightStepsHabitatShape
0.6 meter(s)2.3 kilogram(s)6630 / 3188
ColorGrowth SpeedFootprint
Blackfast
Base HappinessBase ExperienceEV Yield
35971 - Attack

Items

Spell Tag 5% An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.

Type Efficacy

0x 0x 1x ½x 1x 1x ½x 2x 1x 1x 1x 1x 1x 1x 1x 1x 2x

Family


shuppet
Level 37
banette

Moves


-- Knock OffThe user slaps down the target's held item, preventing that item from being used in the battle.
5 ScreechAn earsplitting screech harshly reduces the target's Defense stat.
8 Night ShadeThe user makes the target see a frightening mirage. It inflicts damage matching the user's level.
13 CurseA move that works differently for the Ghost type than for all other types.
16 SpiteThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
20 Shadow SneakThe user extends its shadow and attacks the target from behind. This move always goes first.
23 Will O WispThe user shoots a sinister, bluish-white flame at the target to inflict a burn.
28 Faint AttackThe user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
31 HexThis relentless attack does massive damage to a target affected by status problems.
35 Shadow BallThe user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
38 Sucker PunchThis move enables the user to attack first. It fails if the target is not readying an attack, however.
43 EmbargoIt prevents the target from using its held item. Its Trainer is also prevented from using items on it.
46 SnatchThe user steals the effects of any healing or stat-changing move the opponent attempts to use.
50 GrudgeIf the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
55 TrickThe user catches the target off guard and swaps its held item with its own.

TM04Calm MindThe user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06ToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden PowerA unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayThe user intensifies the sun for five turns, powering up Fire-type moves.
TM12TauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
TM17ProtectIt enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19TelekinesisThe user makes the target float with its psychic power. The target is easier to hit for three turns.
TM21FrustrationA full-power attack that grows more powerful the less the user likes its Trainer.
TM24ThunderboltA strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25ThunderA wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27ReturnA full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicThe target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30Shadow BallThe user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32Double TeamBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM41TormentThe user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42FacadeAn attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44RestThe user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45AttractIf it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46ThiefThe user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48RoundThe user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM57Charge BeamThe user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM61Will O WispThe user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM63EmbargoIt prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM66PaybackIf the user moves after the target, this attack's power will be doubled.
TM70FlashThe user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73Thunder WaveA weak electric charge is launched at the target. It causes paralysis if it hits.
TM77Psych UpThe user hypnotizes itself into copying any stat change made by the target.
TM85Dream EaterThe user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87SwaggerThe user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90SubstituteThe user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.

DisableFor four turns, this move prevents the target from using the move it last used.
Confuse RayThe target is exposed to a sinister ray that triggers confusion.
ForesightEnables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Destiny BondWhen this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
PursuitAn attack move that inflicts double damage if used on a target that is switching out of battle.
ImprisonIf the opponents know any move also known by the user, the opponents are prevented from using it.
AstonishThe user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Shadow SneakThe user extends its shadow and attacks the target from behind. This move always goes first.
Gunk ShotThe user shoots filthy garbage at the target to attack. It may also poison the target.
Ominous WindThe user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.

Other PokeDexes

Affiliates

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