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280 Ralts

Synchronize
Passes a burn

Trace
The Pokémon copies a foe's Ability

Dream World: Telepathy
Anticipates an ally's attack and dodges it
DataResource

  Min-MinMaxMax+
HP:
28
-- 197 260--
Attack:
25
5077 149163
Defense:
25
5077 149163
Special Attack:
45
86113 189207
Special Defense:
35
6895 169185
Speed:
40
77104 179196

Info

SpeciesThe Feeling Pokémon
TranslationKanji: ラルトス
Romaji: Ralts
Korean: 랄토스
Mandarin: 拉魯拉絲
French: Tarsal
German: Trasla
Gender Ratio : 50%
: 50%
Types

Flavor

Generation: V | IV | III | II | I
Ruby : RALTS senses the emotions of people using the horns on its head. This POK éMON rarely appears before people. But when it does, it draws closer if it senses that the person has a positive disposition.
Sapphire : RALTS has the ability to sense the emotions of people. If its TRAINER is in a cheerful mood, this POK éMON grows cheerful and joyous in the same way.
Emerald : A RALTS has the power to sense the emotions of people and POK éMON with the horns on its head. It takes cover if it senses any hostility.
FireRed : It is highly attuned to the emotions of people and POK éMON. It hides if it senses hostility.
LeafGreen : It is highly attuned to the emotions of people and POK éMON. It hides if it senses hostility.
Diamond : It uses the horns on its head to sense human emotions. It is said to appear in front of cheerful people.
Pearl : It uses the horns on its head to sense human emotions. It is said to appear in front of cheerful people.
Platinum : If its horns capture the warm feelings of people or Pok émon, its body warms up slightly.
HeartGold : The horns on its head provide a strong power that enables it to sense people’s emotions.
SoulSilver : The horns on its head provide a strong power that enables it to sense people’s emotions.
Black : If its horns capture the warm feelings of people or Pok émon, its body warms up slightly.
White : If its horns capture the warm feelings of people or Pok émon, its body warms up slightly.

Natural Info

Potential Mates
Height WeightStepsHabitatShape
0.4 meter(s)6.6 kilogram(s)5355 / 2550
ColorGrowth SpeedFootprint
Whiteslow
Base HappinessBase ExperienceEV Yield
35701 - Special Attack

Type Efficacy

1x ½x 1x 1x 1x 1x 2x 2x 1x 1x 1x 1x 1x ½x 1x 1x 2x

Family


ralts
Level 20
kirlia
Level 30
gardevoir

ralts
Level 20
kirlia

Dawn Stone
(Male Only)

gallade

Moves


-- GrowlThe user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
6 ConfusionThe target is hit by a weak telekinetic force. It may also leave the target confused.
10 Double TeamBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
12 TeleportUse it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
17 Lucky ChantThe user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
21 Magical LeafThe user scatters curious leaves that chase the target. This attack will not miss.
23 Heal PulseThe user emits a healing pulse which restores the target's HP by up to half of its max HP.
28 Calm MindThe user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
32 PsychicThe target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
34 ImprisonIf the opponents know any move also known by the user, the opponents are prevented from using it.
39 Future SightTwo turns after this move is used, a hunk of psychic energy attacks the target.
43 CharmThe user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
45 HypnosisThe user employs hypnotic suggestion to make the target fall into a deep sleep.
50 Dream EaterThe user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
54 Stored PowerThe user attacks the target with stored power. The more the user's stats are raised, the greater the damage.

TM03PsyshockThe user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04Calm MindThe user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06ToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden PowerA unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayThe user intensifies the sun for five turns, powering up Fire-type moves.
TM12TauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
TM16Light ScreenA wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17ProtectIt enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19TelekinesisThe user makes the target float with its psychic power. The target is easier to hit for three turns.
TM20SafeguardThe user creates a protective field that prevents status problems for five turns.
TM21FrustrationA full-power attack that grows more powerful the less the user likes its Trainer.
TM24ThunderboltA strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM27ReturnA full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicThe target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30Shadow BallThe user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32Double TeamBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33ReflectA wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM41TormentThe user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42FacadeAn attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44RestThe user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45AttractIf it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46ThiefThe user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48RoundThe user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49Echoed VoiceThe user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM51Ally SwitchThe user teleports using a strange power and switches its place with one of its allies.
TM56FlingThe user flings its held item at the target to attack. Its power and effects depend on the item.
TM57Charge BeamThe user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM61Will O WispThe user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM70FlashThe user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73Thunder WaveA weak electric charge is launched at the target. It causes paralysis if it hits.
TM77Psych UpThe user hypnotizes itself into copying any stat change made by the target.
TM85Dream EaterThe user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86Grass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87SwaggerThe user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90SubstituteThe user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.

DisableFor four turns, this move prevents the target from using the move it last used.
Confuse RayThe target is exposed to a sinister ray that triggers confusion.
Destiny BondWhen this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Mean LookThe user pins the target with a dark, arresting look. The target becomes unable to flee.
EncoreThe user compels the target to keep using only the move it last used for three turns.
MementoThe user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
Skill SwapThe user employs its psychic power to exchange Abilities with the target.
GrudgeIf the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Shadow SneakThe user extends its shadow and attacks the target from behind. This move always goes first.
SynchronoiseUsing an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Other PokeDexes

Affiliates

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