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200 Misdreavus

Levitate
Gives full immunity to all Ground-type moves

DataResource

  Min-MinMaxMax+
HP:
60
-- 261 324--
Attack:
60
113140 219240
Defense:
60
113140 219240
Special Attack:
85
158185 269295
Special Defense:
85
158185 269295
Speed:
85
158185 269295

Info

SpeciesThe Screech Pokémon
TranslationKanji: ムウマ
Romaji: Muma
Korean: 무우마
Mandarin: 夢妖
French: Feuforêve
German: Traunfugil
Gender Ratio : 50%
: 50%
Types

Flavor

Generation: V | IV | III | II | I
Gold : It likes playing mischievous tricks such as screaming and wailing to startle people at night.
Silver : It loves to bite and yank people's hair from behind without warning, just to see their shocked reactions.
Crystal : It loves to watch people it's scar­ ed. It frightens them by screaming loudly or appear­ ing suddenly.
Ruby : MISDREAVUS frightens people with a creepy, sobbing cry. The POK éMON apparently uses its red spheres to absorb the fearful feelings of foes and turn them into nutrition.
Sapphire : MISDREAVUS frightens people with a creepy, sobbing cry. The POK éMON apparently uses its red spheres to absorb the fearful feelings of foes and turn them into nutrition.
Emerald : A MISDREAVUS frightens people with a creepy, sobbing cry. It apparently uses its red spheres to absorb the fear of foes as its nutrition.
FireRed : It loves to bite and yank people’s hair from behind without warning, just to see their shocked reactions.
LeafGreen : It likes playing mischievous tricks such as screaming and wailing to startle people at night.
Diamond : It loves to sneak up on people late at night, then startle them with its shrieklike cry.
Pearl : It gets nourishment from fear that it absorbs into its red orbs. In daytime, it sleeps in darkness.
Platinum : A Pok émon that startles people in the middle of the night. It gathers fear as its energy.
HeartGold : It likes playing mischievous tricks, such as screaming and wailing to startle people at night.
SoulSilver : It loves to bite and yank people’s hair from behind without warning, just to see their shocked reactions.
Black : A Pok émon that startles people in the middle of the night. It gathers fear as its energy.
White : A Pok émon that startles people in the middle of the night. It gathers fear as its energy.

Natural Info

Potential Mates
Height WeightStepsHabitatShape
0.7 meter(s)1 kilogram(s)6630 / 3188
ColorGrowth SpeedFootprint
Grayfast
Base HappinessBase ExperienceEV Yield
351471 - Special Defense

Type Efficacy

0x 0x 1x ½x 1x 1x ½x 2x 1x 1x 1x 1x 1x 1x 1x 1x 2x

Family


misdreavus

Dusk Stone

mismagius

Moves


-- GrowlThe user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
-- PsywaveThe target is attacked with an odd psychic wave. The attack varies in intensity.
5 SpiteThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
10 AstonishThe user attacks the target while shouting in a startling fashion. It may also make the target flinch.
14 Confuse RayThe target is exposed to a sinister ray that triggers confusion.
19 Mean LookThe user pins the target with a dark, arresting look. The target becomes unable to flee.
23 HexThis relentless attack does massive damage to a target affected by status problems.
28 PsybeamThe target is attacked with a peculiar ray. It may also cause confusion.
32 Pain SplitThe user adds its HP to the target's HP, then equally shares the combined HP with the target.
37 PaybackIf the user moves after the target, this attack's power will be doubled.
41 Shadow BallThe user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
46 Perish SongAny Pokémon that hears this song faints in three turns, unless it switches out of battle.
50 GrudgeIf the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
55 Power GemThe user attacks with a ray of light that sparkles as if it were made of gemstones.

TM04Calm MindThe user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06ToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden PowerA unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayThe user intensifies the sun for five turns, powering up Fire-type moves.
TM12TauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
TM17ProtectIt enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19TelekinesisThe user makes the target float with its psychic power. The target is easier to hit for three turns.
TM21FrustrationA full-power attack that grows more powerful the less the user likes its Trainer.
TM24ThunderboltA strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25ThunderA wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27ReturnA full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicThe target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30Shadow BallThe user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32Double TeamBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40Aerial AceThe user confounds the target with speed, then slashes. The attack lands without fail.
TM41TormentThe user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42FacadeAn attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44RestThe user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45AttractIf it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46ThiefThe user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48RoundThe user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49Echoed VoiceThe user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM57Charge BeamThe user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM61Will O WispThe user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM63EmbargoIt prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM66PaybackIf the user moves after the target, this attack's power will be doubled.
TM70FlashThe user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73Thunder WaveA weak electric charge is launched at the target. It causes paralysis if it hits.
TM77Psych UpThe user hypnotizes itself into copying any stat change made by the target.
TM85Dream EaterThe user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87SwaggerThe user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90SubstituteThe user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.

ScreechAn earsplitting screech harshly reduces the target's Defense stat.
CurseA move that works differently for the Ghost type than for all other types.
SpiteThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Destiny BondWhen this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
MementoThe user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
Skill SwapThe user employs its psychic power to exchange Abilities with the target.
ImprisonIf the opponents know any move also known by the user, the opponents are prevented from using it.
Sucker PunchThis move enables the user to attack first. It fails if the target is not readying an attack, however.
Nasty PlotThe user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Shadow SneakThe user extends its shadow and attacks the target from behind. This move always goes first.
Ominous WindThe user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
Wonder RoomThe user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

Other PokeDexes

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