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607 Litwick

Flash-fire
It powers up Fire-type moves if it's hit by one

Flame-body
Contact with the Pokémon may burn the attacker

Dream World: Shadow-tag
Prevents the foe from escaping
DataResource

  Min-MinMaxMax+
HP:
50
-- 241 304--
Attack:
30
5986 159174
Defense:
55
104131 209229
Special Attack:
65
122149 229251
Special Defense:
55
104131 209229
Speed:
20
4168 139152

Info

SpeciesThe Candle Pokémon
TranslationKanji: ヒトモシ
French: Funécire
German: Lichtel
Gender Ratio : 50%
: 50%
Types

Flavor

Generation: V | IV |III | II | I
Black : Litwick shines a light that absorbs the life energy of people and Pok émon, which becomes the fuel that it burns.
White : While shining a light and pretending to be a guide, it leeches off the life force of any who follow it.

Natural Info

Potential Mates
Height WeightStepsHabitatShape
0.3 meter(s)3.1 kilogram(s)5355 / 2550
ColorGrowth SpeedFootprint
Whitemedium slow
Base HappinessBase ExperienceEV Yield
70551 - Special Attack

Type Efficacy

0x 0x 1x ½x 2x 2x ¼x 2x ½x ½x 2x ½x 1x 1x ½x 1x 2x

Family


litwick
Level 41
lampent

Dusk Stone

chandelure

Moves


-- EmberThe target is attacked with small flames. It may also leave the target with a burn.
-- AstonishThe user attacks the target while shouting in a startling fashion. It may also make the target flinch.
3 MinimizeThe user compresses its body to make itself look smaller, which sharply raises its evasiveness.
5 SmogThe target is attacked with a discharge of filthy gases. It may also poison the target.
7 Fire SpinThe target becomes trapped within a fierce vortex of fire that rages for four to five turns.
10 Confuse RayThe target is exposed to a sinister ray that triggers confusion.
13 Night ShadeThe user makes the target see a frightening mirage. It inflicts damage matching the user's level.
16 Will O WispThe user shoots a sinister, bluish-white flame at the target to inflict a burn.
20 Flame BurstThe user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
24 ImprisonIf the opponents know any move also known by the user, the opponents are prevented from using it.
28 HexThis relentless attack does massive damage to a target affected by status problems.
33 MementoThe user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
38 InfernoThe user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
43 CurseA move that works differently for the Ghost type than for all other types.
49 Shadow BallThe user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
55 Pain SplitThe user adds its HP to the target's HP, then equally shares the combined HP with the target.
61 OverheatThe user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.

TM04Calm MindThe user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06ToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden PowerA unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayThe user intensifies the sun for five turns, powering up Fire-type moves.
TM12TauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
TM17ProtectIt enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19TelekinesisThe user makes the target float with its psychic power. The target is easier to hit for three turns.
TM20SafeguardThe user creates a protective field that prevents status problems for five turns.
TM21FrustrationA full-power attack that grows more powerful the less the user likes its Trainer.
TM22SolarbeamA two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27ReturnA full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicThe target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30Shadow BallThe user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32Double TeamBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35FlamethrowerThe target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM38Fire BlastThe target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42FacadeAn attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM43Flame ChargeThe user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
TM44RestThe user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45AttractIf it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46ThiefThe user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48RoundThe user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM50OverheatThe user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
TM53Energy BallThe user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM59IncinerateThe user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
TM61Will O WispThe user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM63EmbargoIt prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM66PaybackIf the user moves after the target, this attack's power will be doubled.
TM70FlashThe user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM77Psych UpThe user hypnotizes itself into copying any stat change made by the target.
TM85Dream EaterThe user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87SwaggerThe user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90SubstituteThe user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.

AcidThe opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats.
HazeThe user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Acid ArmorThe user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
EndureThe user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Heat WaveThe user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
CaptivateIf it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Clear SmogThe user attacks by throwing a clump of special mud. All status changes are returned to normal.

Other PokeDexes

Affiliates

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