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109 Koffing

Levitate
Gives full immunity to all Ground-type moves

DataResource

  Min-MinMaxMax+
HP:
40
-- 221 284--
Attack:
65
122149 229251
Defense:
95
176203 289317
Special Attack:
60
113140 219240
Special Defense:
45
86113 189207
Speed:
35
6895 169185

Info

SpeciesThe Poison Gas Pokémon
TranslationKanji: ドガース
Romaji: Dogars
Korean: 또가스
Mandarin: 瓦斯彈
French: Smogo
German: Smogon
Gender Ratio : 50%
: 50%
Types

Flavor

Generation: V | IV | III | II | I
Red: Because it stores several kinds of toxic gases in its body, it is prone to exploding without warning.
Blue : Because it stores several kinds of toxic gases in its body, it is prone to exploding without warning.
Yellow : In hot places, its internal gases could expand and explode without any warning. Be very careful!
Gold : Its thin, filmy body is filled with gases that cause constant sniffles, coughs and teary eyes.
Silver : The poisonous gases it contains are a little bit lighter than air, keeping it slight­ ly airborne.
Crystal : If one gets close enough to it when it expels poison­ ous gas, the gas swirling inside it can be seen.
Ruby : If KOFFING becomes agitated, it raises the toxicity of its internal gases and jets them out from all over its body. This POK éMON may also overinflate its round body, then explode.
Sapphire : KOFFING embodies toxic substances. It mixes the toxins with raw garbage to set off a chemical reaction that results in a terribly powerful poison gas. The higher the temperature, the more gas is concocted by this POK éMON.
Emerald : Getting up close to a KOFFING will give you a chance to observe, through its thin skin, the toxic gases swirling inside. It blows up at the slightest stimulation.
FireRed : Its thin, balloon-like body is inflated by horribly toxic gases. It reeks when it is nearby.
LeafGreen : Because it stores several kinds of toxic gases in its body, it is prone to exploding without warning.
Diamond : Lighter-than-air gases in its body keep it aloft. The gases not only smell, they are also explosive.
Pearl : Lighter-than-air gases in its body keep it aloft. The gases not only smell, they are also explosive.
Platinum : Lighter-than-air gases in its body keep it aloft. The gases not only smell, they are also explosive.
HeartGold : Its thin, filmy body is filled with gases that cause constant sniffles, coughs and teary eyes.
SoulSilver : The poisonous gases it contains are a little bit lighter than air, keeping it slightly airborne.
Black : Lighter-than-air gases in its body keep it aloft. The gases not only smell, they are also explosive.
White : Lighter-than-air gases in its body keep it aloft. The gases not only smell, they are also explosive.

Natural Info

Potential Mates
Height WeightStepsHabitatShape
0.6 meter(s)1 kilogram(s)5355 / 2550
ColorGrowth SpeedFootprint
Purplemedium
Base HappinessBase ExperienceEV Yield
701141 - Defense

Items

Smoke Ball 5% An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.

Type Efficacy

1x ½x 1x ½x 2x 1x ½x 1x 1x 1x 1x ½x 1x 2x 1x 1x 1x

Family


koffing
Level 35
weezing

Moves


-- TackleA physical attack in which the user charges and slams into the target with its whole body.
-- Poison GasA cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.
6 SmogThe target is attacked with a discharge of filthy gases. It may also poison the target.
10 SmokescreenThe user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
15 AssuranceIf the target has already taken some damage in the same turn, this attack's power is doubled.
19 Clear SmogThe user attacks by throwing a clump of special mud. All status changes are returned to normal.
24 SelfdestructThe user attacks everything around it by causing an explosion. The user faints upon using this move.
28 SludgeUnsanitary sludge is hurled at the target. It may also poison the target.
33 HazeThe user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
37 Gyro BallThe user tackles the target with a high-speed spin. The slower the user, the greater the damage.
42 ExplosionThe user explodes to inflict damage on those around it. The user faints upon using this move.
46 Sludge BombUnsanitary sludge is hurled at the target. It may also poison the target.
51 Destiny BondWhen this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
55 MementoThe user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.

TM06ToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09VenoshockThe user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM10Hidden PowerA unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayThe user intensifies the sun for five turns, powering up Fire-type moves.
TM12TauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
TM17ProtectIt enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21FrustrationA full-power attack that grows more powerful the less the user likes its Trainer.
TM24ThunderboltA strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25ThunderA wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27ReturnA full-power attack that grows more powerful the more the user likes its Trainer.
TM30Shadow BallThe user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32Double TeamBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35FlamethrowerThe target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM36Sludge BombUnsanitary sludge is hurled at the target. It may also poison the target.
TM38Fire BlastThe target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM41TormentThe user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42FacadeAn attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44RestThe user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45AttractIf it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46ThiefThe user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48RoundThe user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM59IncinerateThe user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
TM61Will O WispThe user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM64ExplosionThe user explodes to inflict damage on those around it. The user faints upon using this move.
TM66PaybackIf the user moves after the target, this attack's power will be doubled.
TM70FlashThe user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM74Gyro BallThe user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM87SwaggerThe user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90SubstituteThe user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

PsybeamThe target is attacked with a peculiar ray. It may also cause confusion.
ScreechAn earsplitting screech harshly reduces the target's Defense stat.
PsywaveThe target is attacked with an odd psychic wave. The attack varies in intensity.
CurseA move that works differently for the Ghost type than for all other types.
SpiteThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Destiny BondWhen this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Pain SplitThe user adds its HP to the target's HP, then equally shares the combined HP with the target.
StockpileThe user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
Spit UpThe power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
SwallowThe power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
GrudgeIf the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.

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