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425 Drifloon

Aftermath
Damages the attacker landing the finishing hit

Unburden
Raises Speed if a held item is used

Dream World: Flare-boost
Powers up special attacks when burned
DataResource

  Min-MinMaxMax+
HP:
90
-- 321 384--
Attack:
50
95122 199218
Defense:
34
6694 167183
Special Attack:
60
113140 219240
Special Defense:
44
84112 187205
Speed:
70
131158 239262

Info

SpeciesThe Balloon Pokémon
TranslationKanji: フワンテ
Romaji: Fuwante
Korean: 흔들풍손
Mandarin: 飄飄球
French: Baudrive
German: Driftlon
Gender Ratio : 50%
: 50%
Types

Flavor

Generation: V | IV | III | II | I
Diamond : A Pok émon formed by the spirits of people and Pok émon. It loves damp, humid seasons.
Pearl : It tugs on the hands of children to steal them away. However, it gets pulled around instead.
Platinum : Because of the way it floats aimlessly, an old folktale calls it a “Signpost for Wandering Spirits.”
HeartGold : It is whispered that any child who mistakes DRIFLOON for a balloon and holds on to it could wind up missing.
SoulSilver : It is whispered that any child who mistakes DRIFLOON for a balloon and holds on to it could wind up missing.
Black : Because of the way it floats aimlessly, an old folktale calls it a “Signpost for Wandering Spirits."
White : Because of the way it floats aimlessly, an old folktale calls it a “Signpost for Wandering Spirits."

Natural Info

Potential Mates
Height WeightStepsHabitatShape
0.4 meter(s)1.2 kilogram(s)7905 / 3825
ColorGrowth SpeedFootprint
Purplefast then very slow
Base HappinessBase ExperienceEV Yield
701271 - HP

Type Efficacy

0x 0x 1x ½x 0x 2x ¼x 2x 1x 1x 1x ½x 2x 1x 2x 1x 2x

Family


drifloon
Level 28
drifblim

Moves


-- MinimizeThe user compresses its body to make itself look smaller, which sharply raises its evasiveness.
-- ConstrictThe target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
6 AstonishThe user attacks the target while shouting in a startling fashion. It may also make the target flinch.
11 GustA gust of wind is whipped up by wings and launched at the target to inflict damage.
14 Focus EnergyThe user takes a deep breath and focuses so that critical hits land more easily.
17 PaybackIf the user moves after the target, this attack's power will be doubled.
22 HexThis relentless attack does massive damage to a target affected by status problems.
27 StockpileThe user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
30 Spit UpThe power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
30 SwallowThe power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
33 Ominous WindThe user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
38 Baton PassThe user switches places with a party Pokémon in waiting, passing along any stat changes.
43 Shadow BallThe user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
46 ExplosionThe user explodes to inflict damage on those around it. The user faints upon using this move.

TM04Calm MindThe user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06ToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden PowerA unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny DayThe user intensifies the sun for five turns, powering up Fire-type moves.
TM17ProtectIt enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19TelekinesisThe user makes the target float with its psychic power. The target is easier to hit for three turns.
TM21FrustrationA full-power attack that grows more powerful the less the user likes its Trainer.
TM24ThunderboltA strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25ThunderA wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27ReturnA full-power attack that grows more powerful the more the user likes its Trainer.
TM29PsychicThe target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30Shadow BallThe user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32Double TeamBy moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42FacadeAn attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44RestThe user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45AttractIf it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46ThiefThe user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48RoundThe user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM57Charge BeamThe user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM61Will O WispThe user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM62AcrobaticsThe user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM63EmbargoIt prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM64ExplosionThe user explodes to inflict damage on those around it. The user faints upon using this move.
TM66PaybackIf the user moves after the target, this attack's power will be doubled.
TM70FlashThe user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73Thunder WaveA weak electric charge is launched at the target. It causes paralysis if it hits.
TM74Gyro BallThe user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM77Psych UpThe user hypnotizes itself into copying any stat change made by the target.
TM85Dream EaterThe user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87SwaggerThe user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90SubstituteThe user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01CutThe target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Body SlamThe user drops onto the target with its full body weight. It may also leave the target with paralysis.
DisableFor four turns, this move prevents the target from using the move it last used.
HypnosisThe user employs hypnotic suggestion to make the target fall into a deep sleep.
HazeThe user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Destiny BondWhen this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
MementoThe user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
Weather BallAn attack move that varies in power and type depending on the weather.
DefogA strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.
Clear SmogThe user attacks by throwing a clump of special mud. All status changes are returned to normal.

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